A preliminary Level design document created to pitch a game idea. It includes key areas like story development, references and metrics for the environment, location, buildings, characters, and quests and missions to be completed.
MY WORK
Level Design
Top-Down Overview Diagram of Cavern
This top-down planning diagram shows the flow of the three levels of the cavern tomb. Each level shows the various hazards and increases difficulty as the play progresses through the level. It shows the lever mechanic to drain water from the pools and access the next area within the level. I used teach, test, challenge as the player progresses through the level.
Parti Diagram of the Tomb
This side-view diagram indicated the core structure of the level progression, with the location of hazards, enemies and the mechanics clearly indicated through the various depths of the tomb.
Bubble diagram
This bubble diagram shows the pathways the player takes in to the level indicating the proportions and relationships in the level. (concept)
Top-Down Overview Diagram of Cavern
This top-down planning diagram shows the flow of the three levels of the cavern tomb. Each level shows the various hazards and increases difficulty as the play progresses through the level. It shows the lever mechanic to drain water from the pools and access the next area within the level. I used teach, test, challenge as the player progresses through the level.
Parti Diagram of the Tomb
This side-view diagram indicated the core structure of the level progression, with the location of hazards, enemies and the mechanics clearly indicated through the various depths of the tomb.
Bubble diagram
This bubble diagram shows the pathways the player takes in to the level indicating the proportions and relationships in the level. (concept)