This was created as a level design project to test our skills in a multiplayer environment. There needed to be sufficient cover and sight lines for the player to navigate through the level. The cover was themed, and the architecture created including large high columns reminiscent of the Jedi temple on Coruscant.
MY WORK
In this project, we choose the setting and developed our map around the chosen theme - in this case the Coruscant Jedi Temple We selected which type of map to create from a series of styles. I chose the three-lane approach creating a playing field that was balanced yet challenging.
Level Design
2D Top-down Game play Mark-Up Diagram
This overview level design diagram showcases the weapon pick-ups, ground elevation and player spawning areas.
Rough Concept Diagram of Architecture and Topography
This rough sketch indicated the Jedi temple style of architecture proposed for the level.
Screen shot of floor plan within Unreal Tournament
This map indicates where the armour, health and gun pick-ups are located.
2D Top-down Game play Mark-Up Diagram
This overview level design diagram showcases the weapon pick-ups, ground elevation and player spawning areas.
Rough Concept Diagram of Architecture and Topography
This rough sketch indicated the Jedi temple style of architecture proposed for the level.
Screen shot of floor plan within Unreal Tournament
This map indicates where the armour, health and gun pick-ups are located.